Portfolio
Here you can see a small selection of work from projects I have been involved in. My porfolio expands far beyond what you see here but this is a good example of things to show my skills.
My Twisted Girl - iPhone
My Twisted Girl is a dressup game for iPhone which we're co-developing with One Thumb Mobile. All assets will be handed by myself and my partner. The game development includes clothing design, creation, etc and a custom interface design.
2D character and clothing items
Fully custom 2D interface
Bullseye - iPhone - One Thumb Mobile
I created all the graphics in the game, from the menu's to the cartoon animated characters. This was a very short deadline and a very specific style guide as the client wanted to capture the feel of the classic game, but have an updated styling. To maintain the classic cheesiness as well as keep things fresh was a challenge, but it was certainly good fun.
Full 3D 'Studio Environment' and Rendering
Hand drawn animated characters
2D Menu and HUD designs
Casino Games - J2ME - One Thumb Mobile
I was given the task of taking some low grade mockups and refining the design into a finished product. I created a full asset list for three casino games. Video Poker, Roulette, and Slot Machines. The games were developed on multiple platforms and I created multiple resolutions of each graphic. I supplied mockups in image form, and when required, supplied all images in ready to use format specified by the client.
Taking old layouts and creating new high grade assets to replace
Created custom new assets
Various Phone Resolutions were taken into account
SSX 3 - Gizmondo / N-Gage - Exient
While SSX on the N-Gage was actually known as 'Out of Bounds', it is pretty much a cut down version of the console snowboard racer, SSX 3. The Gizmondo version was named SSX 3. I was assigned as Lead Artist on this game for both platforms and I oversaw the creation of many fully 3D levels, being optimized to run on the Nokia N-Gage. I oversaw the reduction of models from the console versions down to the mobile versions and created all the frontend and HUD assets, almost entirely from scratch, using the console versions as a guide for styling, as EA wished to retain the feel of the game.
Reduce and re-texture/skin Playstation 2 character models
Reduce fully spline based (resolution independent) levels
Create new assets for HUD and frontend
Need for Speed Carbon - Nintendo DS - Exient
I was in charge of the 2D side of Need for Speed. I reduced massive amounts of frontend assets for the code team to impliment but more importantly, I created the entire in game 2D bottom screens. These represented in car dash boards, with information on top such as maps, speed, revs etc. I created multiple custom dashboards and gave the DS version a unique standout look compared to the other games in the series.
Frontend graphic reduction and creation of new assets
Create all new HUD and bottom screen designs and assets
Fifa Street 2 - Nintendo DS - Exient
I took care of almost every aspect of the 2D interface for Fifa Street. However, multiple times the publisher requested a new style, due to many visions and ideas. Finally they settled on the end result, and I didn't even miss the deadline!
Create Frontend, HUD and bottom screen designs and assets